War 2050 Survivor's Handbook ← war2050.com

Your base

Your base is three hexagons meeting at a point, with your Headquarters on the one spot that touches all three. Each hexagon can be given a role, and the whole base can be shielded. This page covers both. What you build on it is Buildings.

Lobes and roles

The three hexagons are named by where they sit: south, north-west and north-east. You give each one a job, and no two share a job. Open BASE ROLES to see and change them.

Each role is marked by its symbol, drawn on neutral greys. Roles used to be told apart by colour — green and red — and no longer are, so red on your base only ever means a threat.
MarkRoleThe panel calls it
◆ResourceGathering and production.
▣DefensiveHolding ground when the base is hit.
▲OffensiveMustering and marching out.

Setting and changing them

What sits where

What a role does today

A raid that wins breaches the hexagon it was aimed at, and what that costs you depends on the role the hexagon had when the raid set out. That is the only thing a role does at present, and of those costs only one is applied today:

Shields

A shield holds every raid on your base. A raid can still be launched at a shielded base and still marches, but when it arrives it is turned away: nothing is taken, nobody is lost on either side, and no hexagon is breached. That includes a raid that was already on its way when the shield went up — what counts is whether you are shielded when it arrives. A shield never hides your base; others still see it.

There are two kinds, and they look exactly the same.

The shield you buy

Recruit protection

Attacking ends either kind, for good

Launching a raid ends your shield the moment the raid sets out, and the raid panel makes you tick a box to say you understand first. A bought shield's remaining hours are not refunded. Recruit protection does not come back.