The sector map
The map shows every base and every march within your sight. Two rules make it readable: colour says which side someone is on, and the shape of the ring says the rest — so nothing on the map depends on colour alone — and red means an enemy or a threat, and nothing else.
Who is who
Every base and every column is outlined in its owner's relation to you. Each relation has its own colour, ring and mark, and the label carries a word as well.
| Relation | Colour | Ring | Mark | Label |
|---|---|---|---|---|
| ● You | Gold | Solid | Star | "(you)" on your own base |
| ● Ally | Blue | Solid | Plus | "Ally" |
| ● Clan | Cyan | Double | Shield | The clan's [TAG] |
| ● Neutral | Grey | Dashed | None | The name alone |
| ● Overseer | White | Dash-dot | Eye | "Overseer" |
| ● Rival | Pink | Dotted | Alert (!) | "Rival" |
| ● Enemy | Red | Double, with a dark casing | Cross | None: the cross says it ("✕ Name · L11"). Screen readers still hear "Enemy". |
The map is drawn for all seven, but at present the game only ever marks someone as you, an ally, neutral or an enemy. Clans, rivals and the Overseer's own bases are not shown as such yet.
- An ally is a member of your alliance.
- An enemy is someone you are raiding, or who is raiding you — for as long as that raid is out, on both legs, and both ways round. When it is home, you go back to neutral, or to ally. A raid outranks an alliance: an ally on either end of a raid is an enemy until it is home. A raid between two other players makes neither of them your enemy.
- A player in an alliance has its [TAG] in front of their name, such as [TAG] Name · L11, whatever their relation to you.
- Tap another survivor's base to open their card: their tag, name and rank, with Raid (when raids are open), Invite and Block. See blocking.
- No relation is green. Green on the map is a resource or a health bar, never a side — for colour-blind players, health green and enemy red can look the same.
Columns on the map
Every march you can see is drawn as a column of small figures walking the route: raids, and parties out on expeditions. Your own are always drawn; anyone else's only while it is within your sight.
- The label is the owner's name, in their relation colour. Your own columns are labelled with how many units are in them.
- The figures show what kinds of unit are marching — infantry, tanks, drones — not how many. Each kind present gets at least one figure.
- Size is shown as a band, never a count. The number of figures drawn tells you which band a column is in:
| Band | Units marching | Figures drawn |
|---|---|---|
| Small | 1–20 | 3 |
| Medium | 21–60 | 6 |
| Large | 61–150 | 9 |
| Huge | 151 or more | 12 |
The red targeting ring
A raid marching on you carries a red ring of arcs that turns slowly around it, with corner brackets and a cross. Nothing else gets it. Every other column — your own, anyone else's raid, a party out gathering, and a raid on you once it has turned for home — wears a still ring in its owner's style: dashed grey for a neutral, double red for an enemy. If your device asks for reduced motion, the red ring holds still.
Watchtower warnings
A Watchtower sees raids on you from further out and adds to what the map draws for them, a level at a time:
- Level 3 — the column's label lists exactly how many of each unit.
- Level 4 — a dashed red path runs from the column to your base, with an ETA chip. Several raids are numbered 1, 2, 3 by which arrives first. Below level 4 there is no ETA line: the label shows the owner's name, and at level 3 the counts.
- Level 5 — the path ends in the hexagon the raid is aimed at, which is hatched red, with a label naming it and listing who is coming, soonest first. At level 4 the path's end lights your whole base instead, marked Target: Watchtower 5.
- Turret fire gives the hexagon away at any level. Once your Turrets start firing on a raid, the hexagon it is aimed at is shown whatever your tower's level, and even with no tower at all.
- In your base view the targeted hexagon is hatched red too, and an arrow at the edge of the screen points towards each raid, with its owner and, at level 4, its ETA.
Zoom
- Pinch with two fingers, or use the + and − buttons or the mouse wheel. Center View brings you back.
- The zoom bar appears for a moment whenever the zoom changes and then fades. It is a readout, not a slider: 1x is the zoom the view opened at, and the marks either side run from 1/16x to 16x.
- Labels stay the same size on screen however far you zoom, so they stay readable.
- Zoom well out and the map simplifies: other players' nameplates are hidden (yours stays), every column thins to three figures and the figures stop walking. Nameplates that would overlap are hidden at any zoom.